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Blender Fundamentals: Learn Modeling, Shading, Lighting, Rendering, Rigging and Animation by Blender Official

Blender Official · 43 lessons · Free on YouTube

LESSON 10 / 43

Object and Edit Mode - Blender 2.80 Fundamentals

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About this course

If you have ever wanted to create your own 3D characters, product mockups, cinematic shots, or animated scenes, this free online Blender course is designed to take you from the first click to a complete, confident workflow. You will get comfortable inside Blender 2.80+ by learning how to navigate the viewport, understand the interface, organize projects cleanly, and work efficiently with the right modes and shortcuts so you spend less time searching menus and more time building.

As you progress, you will start shaping real objects through practical modeling techniques that form the backbone of 3D design. You will learn how geometry is constructed and how to control it precisely, turning basic forms into polished assets through smart editing, clean topology decisions, and time-saving tools. The course also helps you develop an artist’s eye for surface quality, showing how small adjustments can make a model feel believable, stylized, or production-ready depending on your goal.

To bring your work to life, you will explore shading and texturing with a focus on results you can actually use. You will learn how materials are built, why procedural textures can be a powerful choice, and how UV unwrapping supports consistent detail and cleaner renders. Lighting and rendering are covered with an emphasis on making scenes read well, whether you want fast previews or higher-quality output. You will understand common render settings, when to use Cycles or Eevee, how sampling affects quality, and how to choose output formats that protect your work during longer animation renders.

Finally, the course introduces the core concepts behind rigging and animation so your models can move with purpose. You will work with parenting, armatures, constraints, weight-based deformation, and keyframing, then refine motion with essential timeline tools. By the end, you will have a grounded, end-to-end foundation for continuing into character animation, motion graphics, or 3D visualization with a workflow that feels organized and repeatable.

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